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Vecaria

GLB Optimize

Local

Lossless GLB optimize: dedup, weld, resample and prune — locally in your browser.

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Supports .glb

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Lossless GLB optimize (dedup + weld + resample + prune), glTF/GLB validation report, and optional embedded-texture downscale. Locally processed.

Textures are only replaced when re-encoding yields a smaller file; otherwise the original is kept.

What is it? GLB Optimize performs lossless clean-up on a GLB: it deduplicates and welds vertices, resamples animation tracks and prunes unused data to reduce size without changing the visual result.

TL;DR: Lossless GLB clean-up: dedup, weld, resample, prune.

How to use

  1. Open a .glb file.
  2. Review the optimization summary.
  3. Download the optimized GLB.

FAQ

Is it truly lossless?

It removes duplicate/unused data and welds coincident vertices; visual geometry is preserved.

Does it change textures?

No — textures are kept as-is.

Limitations

  • May not help models that are already clean.
  • Compression of geometry requires the Draco tool.

Privacy

Privacy first: this tool runs entirely in your browser. Your input and files never leave your device.