GLB Optimize
LocalLossless GLB optimize: dedup, weld, resample and prune — locally in your browser.
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Supports .glb
Choose fileLossless GLB optimize (dedup + weld + resample + prune), glTF/GLB validation report, and optional embedded-texture downscale. Locally processed.
Textures are only replaced when re-encoding yields a smaller file; otherwise the original is kept.
What is it? GLB Optimize performs lossless clean-up on a GLB: it deduplicates and welds vertices, resamples animation tracks and prunes unused data to reduce size without changing the visual result.
TL;DR: Lossless GLB clean-up: dedup, weld, resample, prune.
How to use
- Open a .glb file.
- Review the optimization summary.
- Download the optimized GLB.
FAQ
Is it truly lossless?
It removes duplicate/unused data and welds coincident vertices; visual geometry is preserved.
Does it change textures?
No — textures are kept as-is.
Limitations
- May not help models that are already clean.
- Compression of geometry requires the Draco tool.
Privacy
Privacy first: this tool runs entirely in your browser. Your input and files never leave your device.